We played the Bad Jack scenario, where there is a bloodthirsty mutant in the centre of the table, and both forces set out to kill it. The rules for Bad Jack (who came to be known as Swampy Jack for reasons that will be clear when you see the miniature) were sparse, to say the least, so we made up some very basic movement and decision-making rules for him as we played.
The Mole-Man sniper watches over the bridge where Swampy Jack came from as his comrades advance. |
One of the Mole-Man riflemen peers out of the window and down the alley to the corpse of the Jaeger who had been hiding behind the wall. But wait... why is the body moving?? |
A zombie appears and shambles forward, trying to save Dr. Kobalt from the menacing Mole-Man! |
Meanwhile, on the other side of the field, two Mole-Men gang up on a lone Jaeger and hack him to death with their axes. But that's not the last we'll hear from this particular Prussian! |
Just when things are looking grim for poor, asthmatic Dr. Kobalt, one of the dead Jaegers rises and shambles to his aid! |
Krieg lies dead as the auto-shotgunner gets ready to open up a lead hose on another zombie! |
Final dispositions before everybody decided to stop this crazy war and just be friends instead. |