The scenario pitted The Shadow and his team (giant Frenchman named Andre, a mysterious Chinese man named Mr. Wu, and two henchmen) against Black Sascha, the leader of the SS Occult Research Division, and her team (Gertie, the woman-mountain hybrid, three female SS followers, and three German troopers). A famous archaeologist had gone missing and we were competing to make contact with his daughter at a dig in Mexico in the hopes of getting a lead on where to look for him.
Our mission was complicated by the lady's Mexican bodyguard (Extreme Peril for anyone within 8" of the center of the board), the lady's maid (an Extreme Peril unto herself) and various other dodgy areas of the board (the burial mounds, the tracks, the rock outcroppings, etc.)
|A better view of the lady, her bodyguards, and her maid.|
|The Shadow's two henchmen and two of the she-wolves are positioned for an early race to one of the plot points.|
|Meanwhile, Black Sascha and her sidekick, along with a friendly local who joined just before they arrived at the dig site, jump out of a truck. The Shadow is caught trying to sneak around the tent and he exchanges dirty looks with Gertie.|
|On the other side, Andre gets ready to race to the artifact against one of the she-wolves and a German trooper.|
|The friendly local recruited by the SS Occult Research Division decides that fortune favours the bold and rushes The Shadow by himself...|
|...and swiftly learns why level-1 henchmen recruits shouldn't try to take down the boss of the opposing force. Still, he wounded The Shadow and reduced his combat effectiveness for the rest of the turn.|
The game was a ton of fun, even with the disappointing ending for my team. Next stop: an airport showdown in Casablanca (? I think?)!!