Saturday 8 October 2016

Pulpocalypse: Market Day In Gomorrah

It's market day in Gomorrah, and rumours are that the Trader brought in some valuable pre-dark supplies. Scavengers from across the wasteland will be vying to get their hands on the goods. The Gomorrah security teams aren't known for their patience, though, so tread lightly!

These are photos from a Pulp Alley game I hosted this weekend at the monthly Trumpeter Society meeting. It was a fairly standard PA scenario, with the addition of one rule from the Perilous Island book: any character who starts trouble by using a Shooting or Brawling skill die attracts the notice of the militia, and has to treat the whole table as extremely perilous for the remainder of the game. It makes for a game where fighting is discouraged, but people are still very much at odds and competing with each other, which is a different experience for a miniatures game.

I'm not going to write up a full battle report, but I will say that the Pulp Alley rules are perfectly suited for this sort of gonzo, over-the-top scenario. We were able to have a game with 4 people who had very limited or no experience with the rules, and play a fun scenario to completion in a few hours. 

Friday 7 October 2016

Pulpocalypse: The Enclave

The third warband I have ready for my Post Pulp game is based on the group of characters we've been playing in our Other Dust rpg sessions for more than a year. Our party is only 4 people, so the Pulp Alley squad I made is small but very capable.

A have a lot more scavenger / wastelander figures than I need for my 4-person warband... enough, in fact, to easily make another Pulp Alley league. I just haven't gotten to it yet.

Wednesday 5 October 2016

Pulpocalypse: Signs and Walkways and Other Bits

One nice thing about doing the post apocalypse in 15mm is that I can use a ton of my Afghanistan terrain. I want to jazz up some of the fairly plain buildings, though, so I created some dusty, peeling signs and rusted walkways to add to the buildings to give them a bit more of a wasteland look.

I may do a few more signs, as well as rooftop gardens, air con units, solar panels, and whatever else I can come up with. I have a lot of these buildings, so I can populate a large-ish town - I just need to apocalypsize them a bit.

I have also gathered together some urban wasteland bits from Khurasan (dumpsters) and Gamecraft Miniatures (jersey barriers, shipping containers) that I can use to clutter up my table: well as two wastelander survivalist camps (also Khurasan). These can be objectives, spawn points, regular old scatter terrain, or whatever I want to make them.

Sunday 2 October 2016

Pulpocalypse: Kombinat

I suppose these guys aren't necessarily post-apocalyptic, but I thought they looked cool and they will fit well enough. Besides, there's always room for elite cyborg warriors in the wasteland.

Were they created by a megalomaniacal genius bent on revenge? Are they remnants of a pre-war military project? The vanguard of an invading alien species?  Who knows?

In Pulp Alley terms they whole team has the 'flying' ability, which allows them to move 16" on the table, ignoring intervening terrain. That will be a huge advantage when trying to capture plot points, but they pay for it in having a small team with only two really strong team members.