I finally finished painting the 49 miniatures I need to field a 5-point Pauper's Crusade force for Saga. They went quicker than I expected. I am going to order another batch of figures so I can get my force up to 6 points, the better to fight my usual opponents.
I had pretty much decided I wasn't going to do any more 28mm figures, but if I want to play against anybody else, it's 28mm or nothing. So here they are.
Cameron's Tiny Little Men
Saturday, 25 May 2019
Sunday, 14 October 2018
The Chompbot - Back From Limbo
According to this blog's entries, the last time I posted about the Chompbot was in March of 2013. Since then, this model has sat on the shelf, half-done. A few months ago, I was inspired by an "Unfinished Business" campaign on Armorama to pull the Chompbot off the shelf and take the time to finish it.
Finishing the Chompbot itself wasn't hard (aside from getting it to support its own weight on those skinny chicken legs). I spent a lot of time hand-sculpting the dead Evil Vegetables to put on display on the floor in front of it, though. In the course of doing so I taught myself how to mold and cast the sculpts, too, so I now have molds for the 3 of them in case I ever want some more to work on for some reason.
I'm happy with how the Chompbot turned out - it's a really fun model. The next phase of its life will be to decorate my desk at work, and to menace the vegetables I bring for my lunch.
Saturday, 8 October 2016
Pulpocalypse: Market Day In Gomorrah
It's market day in Gomorrah, and rumours are that the Trader brought in some valuable pre-dark supplies. Scavengers from across the wasteland will be vying to get their hands on the goods. The Gomorrah security teams aren't known for their patience, though, so tread lightly!
These are photos from a Pulp Alley game I hosted this weekend at the monthly Trumpeter Society meeting. It was a fairly standard PA scenario, with the addition of one rule from the Perilous Island book: any character who starts trouble by using a Shooting or Brawling skill die attracts the notice of the militia, and has to treat the whole table as extremely perilous for the remainder of the game. It makes for a game where fighting is discouraged, but people are still very much at odds and competing with each other, which is a different experience for a miniatures game.
I'm not going to write up a full battle report, but I will say that the Pulp Alley rules are perfectly suited for this sort of gonzo, over-the-top scenario. We were able to have a game with 4 people who had very limited or no experience with the rules, and play a fun scenario to completion in a few hours.
These are photos from a Pulp Alley game I hosted this weekend at the monthly Trumpeter Society meeting. It was a fairly standard PA scenario, with the addition of one rule from the Perilous Island book: any character who starts trouble by using a Shooting or Brawling skill die attracts the notice of the militia, and has to treat the whole table as extremely perilous for the remainder of the game. It makes for a game where fighting is discouraged, but people are still very much at odds and competing with each other, which is a different experience for a miniatures game.
I'm not going to write up a full battle report, but I will say that the Pulp Alley rules are perfectly suited for this sort of gonzo, over-the-top scenario. We were able to have a game with 4 people who had very limited or no experience with the rules, and play a fun scenario to completion in a few hours.
Friday, 7 October 2016
Pulpocalypse: The Enclave
The third warband I have ready for my Post Pulp game is based on the group of characters we've been playing in our Other Dust rpg sessions for more than a year. Our party is only 4 people, so the Pulp Alley squad I made is small but very capable.
A have a lot more scavenger / wastelander figures than I need for my 4-person warband... enough, in fact, to easily make another Pulp Alley league. I just haven't gotten to it yet.
A have a lot more scavenger / wastelander figures than I need for my 4-person warband... enough, in fact, to easily make another Pulp Alley league. I just haven't gotten to it yet.
Wednesday, 5 October 2016
Pulpocalypse: Signs and Walkways and Other Bits
One nice thing about doing the post apocalypse in 15mm is that I can use a ton of my Afghanistan terrain. I want to jazz up some of the fairly plain buildings, though, so I created some dusty, peeling signs and rusted walkways to add to the buildings to give them a bit more of a wasteland look.
...as well as two wastelander survivalist camps (also Khurasan). These can be objectives, spawn points, regular old scatter terrain, or whatever I want to make them.
I may do a few more signs, as well as rooftop gardens, air con units, solar panels, and whatever else I can come up with. I have a lot of these buildings, so I can populate a large-ish town - I just need to apocalypsize them a bit.
I have also gathered together some urban wasteland bits from Khurasan (dumpsters) and Gamecraft Miniatures (jersey barriers, shipping containers) that I can use to clutter up my table:
...as well as two wastelander survivalist camps (also Khurasan). These can be objectives, spawn points, regular old scatter terrain, or whatever I want to make them.
Sunday, 2 October 2016
Pulpocalypse: Kombinat
I suppose these guys aren't necessarily post-apocalyptic, but I thought they looked cool and they will fit well enough. Besides, there's always room for elite cyborg warriors in the wasteland.
Were they created by a megalomaniacal genius bent on revenge? Are they remnants of a pre-war military project? The vanguard of an invading alien species? Who knows?
In Pulp Alley terms they whole team has the 'flying' ability, which allows them to move 16" on the table, ignoring intervening terrain. That will be a huge advantage when trying to capture plot points, but they pay for it in having a small team with only two really strong team members.
Were they created by a megalomaniacal genius bent on revenge? Are they remnants of a pre-war military project? The vanguard of an invading alien species? Who knows?
In Pulp Alley terms they whole team has the 'flying' ability, which allows them to move 16" on the table, ignoring intervening terrain. That will be a huge advantage when trying to capture plot points, but they pay for it in having a small team with only two really strong team members.
Friday, 30 September 2016
Pulpocalypse: Power Pylons
I was able to secure a set of plastic high-voltage transmission towers on Amazon. They were easy to assemble, and they're big, especially next to my little 15mm wasters - I didn't think to throw in some miniatures for scale, but the bottom cross-piece probably comes up to mid-chest on one of the figures.
I used a heat-gun to soften the plastic enough to make them lean in a properly post-nuclear fashion.
The only downside to these is that in the real world, they would be so far apart that two of them would never appear on my game table. I'll just have to use the power of IMAGINATION to justify having a row of them towering over my buildings!
I used a heat-gun to soften the plastic enough to make them lean in a properly post-nuclear fashion.
The only downside to these is that in the real world, they would be so far apart that two of them would never appear on my game table. I'll just have to use the power of IMAGINATION to justify having a row of them towering over my buildings!
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